

The full NDA will be available on June 4 in-game. However, for now we ask you to kindly respect this rule should you join the alpha test for Nine to Five.

As the game evolves and we are closer to completion, we would be delighted for you to share visual material of the game online. Capturing and sharing videos, screenshots or live streams of the game is not allowed at this early stage. This is a closed alpha, so we ask that you sign a non-disclosure agreement as well as confirm you are 18 years of age or over.

In the meanwhile, you can check the FAQs for more information. We will open the ticket system on June 4. If you encounter a problem, please visit. We’ve done QA work and testing, but no doubt, some bugs have made it through. This build has not been optimised for performance on lower-end machines yet, but the graphics settings can be adjusted, so if you encounter performance issues, we recommend scaling these back. Our focus in alpha is on the core gameplay, so there’s still a lot of optimisation and refinement missing, which will improve over time as we continue development. All of these issues are a priority for us. On the content side: environments and weapons are still getting visual polish and balancing, some menus are incomplete and can be tricky to navigate, crafting and progression systems are on their first iterations, character visuals are rough, and some of the visual language/VFX needs work.
